Klopfer, E., Haas, J. (2012) The More We Know: NBC News, Educational Innovation, and Learning from Failure. MIT Press, Cambridge, MA.

Klopfer, E. (2008) Augmented Learning: Research and Design of Mobile Educational Games. MIT Press, Cambridge, MA.

Colella, V., Klopfer, E., & Resnick, M. (2001). Adventures in Modeling: Exploring Complex, Dynamic Systems with StarLogo. Teachers College Press.

Book Chapters

Klopfer, E. and Purushotma, R. "Using Simulations as a Starting Point for Constructing Meaningful Learning Games". In Press for J. Fromme and A. Unger. Eds. Computer Games/Players/Game Cultures: A Handbook on the State and Perspectives of Digital Game Studies. Springer

Klopfer, E., Coulter, R., Perry, J. and Sheldon, J. "Discovering Familiar Places: Learning through Mobile Place-Based Games". In Press for S. Barab, K. Squire and C. Steinkuehler. Games, Learning, and Society: Learning and Leading in the Digital Age. Cambridge University Press

Klopfer, E., Jenkins, H., Perry, J., et al. "Serious Games: Mechanisms and Effects". (2010) U. Ritterfeld, M. Cody, P. Vorderer Eds. From Serious Games to Serious Gaming. Routledge/LEA

Klopfer, E., Scheintaub, H., Huang, W, Wendel, D. "StarLogo TNG: Making Agent Based Modeling Accessible and Appealing to Novices In Artificial Life Models in Software". (2009)

Klopfer, E., H. Scheintaub, and M. Scheintaub. "Complexity and Biology – Bringing Quantitative Science to the Life Sciences Classroom". (2009) In Press

Klopfer, E.  "Lightly Augmenting Reality". (2007). Space, Time, Play. Freidrich von Borries, S. Walz editors.

Klopfer, E. and A. Begel. "Starlogo: A Programmable Complex Systems Modeling Environment for Students and Teachers". (2005). In A. Adamatzky and Komosinski, M. Eds. Artificial Life Models in Software. Springer.