MIT STEP offers a teacher licensing program that can be done entirely at MIT or in conjunction with courses at Wellesley College. This program licenses students to teach mathematics or science in grades 5-12. The Scheller Teacher Education Program, offered through the Department of Urban Studies and Planning, prepares MIT students to become teachers who are competent to teach in their field, willing to challenge established norms, able to bridge the boundaries among disciplines, and eager to help students develop the desire to question and explore. Click here for more info on STEP and here for more info on classes.
STEP is actively engaged in many research and development projects, designing and testing new learning technologies for use in formal and informal education. While some projects are in limited testing with partners, others are freely available for all to try and to use (some complete with curriculum and assessment). Find out more about these projects on the projects page.
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Education Week - May 15, 2013 - Mobile Apps Make Field Trips More interactive
This article summarizes Augmented Reality presentations by researchers and educators at the American Educational Research Association conference in San Francisco providing specific examples of how the technolgy is being used to support both formal and informal science education.
The Scientist - January 2013 - Games for Science
This article provides specific examples of how scientists are using video games to tap the collective intelligence of people around the world, while doctors and educators are turning to games to treat and teach.
Voice of America - October 13, 2012 - Collaboration if Key in Creating Games That Make Learning Fun
This article discusses the role of collaboration in game development as well as the U.N. Alliance of Civilizations (UNAOC) Create UNAOC 2012, a global competition that awarding cash prizes to creators and developers of computer games and apps that promote intercultural dialogue and understanding. The Education Arcade and Learning Games Network are partners in the competition.
PR Newswire - March 2012 - 2012 Sandbox Summit@MIT Explores the Mobile Revolution and Its Role in Children's Play
TD Ameritrade – October 25, 2010 – VTech Adds New Experts to Advisory Council as Key Resource for Parents
BetaNews – July 12, 2010 – Google provides a look at Android's highly customized future with App Inventor
Upside Learning – June 24, 2009 – Moving Learning Games Forward: Obstacles, Opportunities and Openness
The Christian Science Monitor – September 18, 2008 – Video games start to shape classroom curriculum
Xconomy – May 28, 2008 – MIT Thinkers Weigh in on the Most Important Advances About to Change the World
Transforming Education Through Technology Journal – February 1, 2008 – When Worlds Collide: An Augmented Reality Check
American Institute of Biological Sciences News – April 30, 2008 – AIBS honors outstanding contributions to the biological sciences
Games On Deck – December 18, 2007 – Road To The IGF Mobile: Singapore-MIT GAMBIT Game Lab's Backflow
Wisconsin Technology Network – October 26, 2005 – Augmented reality brings a new dimension to learning
Educause – September 15, 2004 – Multiplayer, mobile educational games for your PDA - 'Live Long and Prosper!'
Cambridge Community Television (CCTV) – April 1, 2002 – StarLogo at the Agassiz School
Boston Globe – July 8, 2001 – Director at MIT Talks About Science
Boston Globe – February 18, 2001 – Program Puts Fourth Graders to Test – Class Tries Learning Tool Developed at MIT Lab