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Blog about STEP in EdWeek

STEP Visiting lecturer Justin Reich recently blogged for EdWeek about teaching MIT students and their use of technology.

Just Announced: TaleBlazer - Breaking New Ground in Location-Based Augmented Reality Gaming

TaleBlazer, the next step in location-based AR gaming software from MIT's STEP lab will be officially demo'ed for the first time tomorrow, at CSCL 2011 in Hong Kong.

Click through to learn a little bit more about the features of TaleBlazer, or enter an email below to receive announcements about the software as it develops and is released.

UbiqBio in Education Week

...the mobile format appeals to students, says Lichtenstein.
They can play whenever, wherever,” she says. “This particular game doesn’t require long stretches of concentration, and that works for the mobile setting.”
That's a quote from a recent Education Week article featuring some coverage of UbiqBio games.

STEP into Twitter with Us

The STEP lab as an entity is now on Twitter. Take a look, and if you like what you see, join our growing following!

Weatherlings - A Ubiquitous Game

Weatherlings is a collectible card battle game in which players pit their decks of weather-dependent cards against other players’ decks. This game is the first created on the Ubiquitous Games platform under development at MIT’s Scheller Teacher Education Program (STEP) lab. Created in partnership with the National University of Singapore and the Nanyang Technological University, Weatherlings is an online card game aimed at middle-school aged students who are learning about weather and climate. Game play in Weatherlings consists of short battles set in real U.S. cities in the recent past, for which the game builders have collected a record of actual weather conditions. In each battle, a player plays his or her own cards and tries to defeat an opponent’s cards. The twist that differentiates Weatherlings from other card games is that cards’ attacks and defenses depend on weather conditions at the time and place where the battle is happening. In Weatherlings, these short battles are designed to be played “casually,” after school or between classes on portable devices. After logging in to the game, and before starting to battle, a player builds one or more decks of cards customized for particular weather conditions. Based on the strengths of the decks they have built, and their knowledge and interpretation of climate graphs for potential arenas, players choose the location of the battle from three possible sites. After the arena is chosen, students choose the best deck for the arena they have settled on and begin the battle. In that battle, students are prompted to predict the weather in a given climate for each battle round, like July in Miami, Florida, to gain in-game bonuses.