MIT STEP offers a teacher licensing program that can be done entirely at MIT or in conjunction with courses at Wellesley College. This program licenses students to teach mathematics or science in grades 5-12. The Scheller Teacher Education Program, offered through the Department of Urban Studies and Planning, prepares MIT students to become teachers who are competent to teach in their field, willing to challenge established norms, able to bridge the boundaries among disciplines, and eager to help students develop the desire to question and explore. Click here for more info on STEP and here for more info on classes.
STEP is actively engaged in many research and development projects, designing and testing new learning technologies for use in formal and informal education. While some projects are in limited testing with partners, others are freely available for all to try and to use (some complete with curriculum and assessment). Find out more about these projects on the projects page.
Latest on Twitter
Labyrinth Challenge Participants Winners on All Fronts!
The Education Arcade recently conducted an online math challenge for middle grades students using Lure of the Labyrinth, an online game where students collaborate to navigate a compelling graphic novel. Nearly 1000 teachers and youth mentors enrolled more than 30,000 students in the Labyrinth Challenge between April 1st and June 15th. Over the course of 10-weeks, students collectively spent half a TRILLION minutes (more than 950 years) exploring the Tasti-Pet Factory, collaborating, solving mathematical puzzles, and freeing pets. In addition to gaining problem-solving confidence and bragging rights, students and teachers also earned chances to win more some amazing prizes!
While we would like to be able to give a personal shout out to each of our accomplished players, we are constrained by some necessary guidelines to protect the confidentiality of those that participated in the Challenge designed to examine the role of collaborative play in the instructional process. Ten students were awarded Lenovo ThinkPad tablets for freeing the most pets from the Tasti-Pet Factory. Five teams of students also won Lenovo ThinkPad Tablets for their collaboration and progress in the game. Additional teams received either Animation-ISH software and books from FableVision or free subscriptions to BrainPOP for their collaborative efforts. Finally, The Education Arcade and FableVision, and Maryland Public Television hosted six teachers and their guests for a tour of Cambridge and Boston and a trip down memory lane watching Lure of the Labyrinth evolve from concept to reality. These teachers were selected among those that submitted Living the Labyrinth essays describing how teams of mixed-ability students did, or did not, use the game to collaborate, share strategies, and develop peer-to-peer math dialogue. Labyrinth Challenge findings will be released in early 2013.
The Labyrinth Challengewas made possible through a Next Generation Learning Challenges Grant with funds from the Bill and Melinda Gates Foundation. The award-winning online math game, Lure of the Labyrinth, is a collaboration of FableVision, The Education Arcade at MIT, and Maryland Public Television. The game is free to play at http://labyrinth.thinkport.org/www/.