StarLogo TNG Workshops 2011

For the summer of 2011, we are pleased to offer the following workshops:
 
Imagination Toolbox (August 8-12) - enabling participants to develop their own simulation and game programming curriculum activities
 
 
New! Computer Programming Tools in Schools (August 8-12) - training teachers to help us pilot new multi-language programming curriculum that uses StarLogo TNG and Scratch
 
 
New! Introduction to Programming in StarLogo TNG (August 4-5) - 2-day workshop to learn to program simulations and games in StarLogo TNG

 
 

Our First Curated Game!

 Today's USA Today features an article about our forthcoming Curated Game, Vanished.  We've been working on this concept for years, so it's exciting that the time to play is at hand.  Please get all the middle schoolers in your life to sign up!  It's going to be a fun, educational time.  The gameplay itself is shrouded in mystery, but we're just witholding information for fun purposes!

StarLogo TNG Turns 1.5!

After two years of feature improvements and bug fixes, StarLogo TNG is finally turning 1.5!  The easiest and coolest way to program agent-based simulations and 3D video games is now even more powerful, with the addition of several new features including:

Yet More On Games With Many Faces

 I don't know if it's the fact that as an increasingly older adult, my pals are spread across the country/world, but I just love the emergence of games with many faces that are all connected up over the Internet.  My first real taste of this came through raiding in World of Warcraft.  No one's verbsets for interacting with the world overlap, but friends from all over can sit at terminals and interact.  I am also enthusiastic about the ideas behind Fusion, as I mentioned last time.  Well, last week, a new opportunity popped onto my radar: The Artemis Bridge Simulator.

Falling out of your chair optional.

 

Carnegie Mellon Experimental Game "Fusion" Mixes Modalities

Today at Gamasutra, they're featuring an article about an experimental game from Carnegie Mellon called Fusion that blends the genres of Puzzle, First Person Shooter, and Racing into a single, team-based game. The article, while thorough, could go into even more detail about the trade-offs and decisions made for my taste. It's an exciting experiment that seems to have met with reasonable success though, and the creators should be lauded for the work!

It's particularly inspiring for learning games because a challenge that often goes unaddressed in the educational game space is addressing students interested in different modalities. Putting aside the problematic notion of learning styles, which has recently been questioned, this represents an excellent first step in being able to address students who might simply be interested in one playstyle over another. In some ways, it echoes our work in participatory simulations, but instead of changing the players' lens on content through collaborative roleplay, you could change their lens on content through collaborative genreplay instead.

STEP into Twitter with Us

The STEP lab as an entity is now on Twitter. Take a look, and if you like what you see, join our growing following!

NAS Report on Learning Science: Computer Games, Simulations, and Education

 The National Academies of Science just released the draft of their report on Learning Science: Computer Games, Simulations, and Education.  The short summary, quoting from their website is:
Computer games and simulations are worthy of future investment and investigation as a way to improve science learning, says a new report from the National Research Council. The study committee found promising evidence that simulations can advance conceptual understanding of science, as well as moderate evidence that they can motivate students for science learning. Research on the effectiveness of games designed for science learning is emerging, but remains inconclusive.
The study emerged from a conference last fall, featuring several sponsored papers and presentations by experts, and then several more meetings to try to make sense of it all (which I got to participate in).  The study provides a pretty good snapshot on where we are and where we need to go as a field in understanding the learning potential of games and simulations.

Video Interview from Teachers College Record "The Voice"

This week on Teachers College Record's "The Voice", I discuss my paper, co-authored with Stanford's Daniel McFarland, "Network Search: A New Way of Seeing the Education Knowledge Domain," which focuses on ways Web 2.0 tools can be incorporated into educational research.

Education Nation

Last week I got to attend the Education Nation event hosted by NBC News.  A few years ago we worked with NBC News on a project using games, social networking and media archives as a platform for learning.  Jason and I have been writing about this experience to distill lessons for both big media and education, and that got me a press pass to the event to check it out in person.

GAMBIT Releases Color Theory Game Created with STEP

MIT News has an article posted about Poikilia, a game about color theory created this summer at MIT's GAMBIT Gamelab in collaboration with STEP.
'We liked the idea of working with additive and subtractive color theories because it's a topic that most people don't have a grasp on at any age,' Poikilia product owner Jason Haas said. 'In Massachusetts, we teach it in elementary school, but I bet if you asked the person next to you at work how the two color mixing theories work, you'd get a blank stare.' ...

Haas said that, like other puzzle games, Poikilia is 'driven by revelation.' His team wanted their game to create a space without time constraints and without, as he put it, 'dire consequences of failure' in order to afford for players’ experimentation — for reasoning — until they reach a breakthrough moment."
Play Poikilia here: gambit.mit.edu/loadgame/poikilia.php