FREE WEBINAR: Massively Multiplayer Online Games As Effective Tools For Education - Why and How

Did you miss our recent webinar in collaboration with  No need to worry, you can VIEW THE ARCHIVE
During this online session, Jody Clarke-Midura, EdD and Susannah Gordon-Messer, PhD presented how massively multiplayer online games (MMO's) have the potential to enable science experiences that allow students to engage in inquiry, problem solving, and experimentation.  

Education Arcade and Scheller Teacher Education Program Join Forces

The Education Arcade and the Scheller Teacher Education Program have always shared a similar philosophy with respect to using games and simulations in educational settings.  Now, all of the rich content of the Education Arcade is available here including two prominent papers by co-authored by STEP and Education Arcade directors, Eric Klopfer and Scot Osterweil. Download both today:


Quandary Takes Home Game of the Year Honors

Education Arcade and Learning Games Network Creative Director Scot Osterweil and his design team received Game of the Year Honors at the 2013 Games for Change Confernce for their new game Quandary. Quandary is a free, online game where players aged 8-14 shape the future of a new society while learning how to recognize ethical issues and deal with challenging situations in their own lives. 
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The Scheller Teacher Education Program (STEP) at MIT will host both week- and day- summer workshops using the new online version of StarLogo TNG.  The August 5-9, 2013 week-long session will allow teachers to identify opportunities for incorporating models and simulations into their instruction. Using our new online version of StarLogo TNG, participants will create and share 3D games and simulations aligned with their classroom goals.  Several day-long sessions (6/28, 7/8, and 8/2) will provide teacher participants with an introduction to programming using the new online version of StarLogo TNG.  A bonus day-long intro to programming family session is scheduled for Friday, 7/19. Learn more and register today!

Radix Team to Present at NSTA in San Antonio

Education Arcade and Scheller Teacher Education Program staff, Susannah Gordon-Messer and Louisa Rosenheck, present The Radix Endeavor, a multi-player online game for STEM learning where students immerse themselves in MIT's game world and perform quests applying biology and math skills and teachers receive real-time teacher feedback about student learning. Marriott Riverwalk, Alamo Salon E.
Not scheduled to be at NSTA but interested in learning about the game and its pilot scheduled for AY 2013-2014, Subscribe to Radix Updates.

Radix Cited as Example in The Scientist's Games for Science

The Radix Endeavor was recently cited in a recent The Scientist article, Games for Science as an example of how scientists are using video games to tap the collective intelligence of people around the world, while doctors and educators are turning to games to treat and teach.  Examining games form three unique environments, the article explore how:

  • Games designed to tackle tough scientific problems are leading to breakthroughs.
  • Gameplay can engage unfocused students and teach complex scientific concepts.
  • Medical researchers are using games to help patients overcome physical challenges.

Radix Team Launches Design Blog, Pinterest Board

The Radix Team is busy at work developing the world and quests that will ultimately become the Massively Multi-Player Online (MMO) game and interactive learning environment supporting high school math and biology instruction.  As if that is not enough, the team has recently launched a Pinterest Board and design blog that will allow us to see the game come to life.  Visit the Pinterest Board to see the graphical concepts evolve. Subscribe to the team’s design blog to follow them as they grapple with critical design questions including which standards to address, how long to make each quest, and how to address the role of free play.

Klopfer and Haas Release The More We Know

Eric Klopfer and Jason Haas release The More We Know: NBC News, Educational Innovation, and Learning from Failure. In The More We Know, Klopfer and Haas describe the rise and fall of iCue, an interactive learning venture that launched in 2006 and combined social networking, online video and gaming. In focusing on what iCue can teach us¬ about the challenges of innovation in education, they remind us of all that we can learn from failure. James Paul Glee calls The More We Know a must read for would-be reformers and “for all the rest, a delicious insider’s tale.”

Labyrinth Challenge Participants Winners on All Fronts!

The Education Arcade recently conducted an online math challenge for middle grades students using Lure of the Labyrinth, an online game where students collaborate to navigate a compelling graphic novel. Nearly 1000 teachers and youth mentors enrolled more than 30,000 students in the Labyrinth Challenge between April 1st and June 15th. Over the course of 10-weeks, students collectively spent half a TRILLION minutes (more than 950 years) exploring the Tasti-Pet Factory, collaborating, solving mathematical puzzles, and freeing pets. In addition to gaining problem-solving confidence and bragging rights, students and teachers also earned chances to win more some amazing prizes! 

Blog about STEP in EdWeek


STEP Visiting lecturer Justin Reich recently blogged for EdWeek about teaching MIT students and their use of technology.